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Use Of Weapons
Author: Iain M. Banks
Iain Banks burst onto the literary scene with his controversial first novel, The Wasp Factory, the violent story of a girl who had been brought up as an emasculated boy. He followed this with two novels that both displayed an awareness of and interest in science fiction, so it was no surprise when he added the middle initial and produced a straightforward science fiction novel. What was surprising was that it was a full-blooded space opera, full of battles and last minute escapes and epic explosions. What caught everybody's attention, however, was that the novel introduced a vast, interstellar, left-wing utopia, The Culture. The Culture was an immediate hit, and over the next 30 years he produced nine more novels and a bare handful of short stories about the Culture, which grew into one of the most popular and interesting of all science fiction series. Typically, he would look at this post-scarcity universe obliquely while concentrating on the edges, where the Culture rubbed up against other space-faring societies, and the Culture's most disreputable organisation, Special Circumstances, operated. Occasionally we would be shown what it is like in a society without money, because everything is freely available, a society in which people could be whatever they wanted, changing sex freely and even, in one instance, taking on the appearance of a bush. It's a world of dangerous sports and comfortable living, but mostly we saw it only from the outside, through the eyes of those who did its dirty work. The best example of this is Use of Weapons. Zakalwe is a mercenary, a bloody and effective soldier, who has worked for Special Circumstances on a number of occasions before, but now is called on for one last mission. In the odd-numbered chapters we follow this final mission; but in the even-numbered chapters we go backwards in time through his earlier missions and back towards the secret of his childhood. The final revelation about Zakalwe's true identity is brutal and breathtaking.The unique structure of the novel is what makes this an especially powerful story. And it is told with a combination of cruel, unflinching violence and sparkling wit that is typical of Banks, and helps to explain his extraordinary popularity.Why It's On the ListThe Culture is one of the great inventions of science fiction, a communistic utopia that actually works. It is also a universe absolutely stuffed with amazing inventions, including the ships that are characters in their own right and have typically witty names (in Use of Weapons, for instance, we meet "Very Little Gravitas Indeed" and "Size Isn't Everything"). All of the Culture novels are worth reading, and Use of Weapons is easily the most rewarding of them. Some will recommend Player of Games as the 'best' intro to Bank's Culture novels as it's an exciting, action packed read that takes place a very personal level between characters. It's also introduces you to the greater world at large without being too overwhelming. Consider Phlebas is another good intro, and as Culture goes, is Bank's classic "Space Opera' entry into the series.
Books in Culture Series (11)
Similar Recommendations
Basically, anything with Iain M. Banks's name on it is going to be action on a massive scale, great ideas, laugh out loud humour, and soul-searching darkness, all rolled into one. You're not going to go wrong picking up any of his books. But these are some you'll really want to pay attention to.
The Player of Games stars the Culture's top games player, Gurgeh, who is blackmailed to go on a secret mission for Special Circumstances, taking on a brutal alien empire at their own particular game, and the stakes are far higher than he could ever imagine. This is a novel where you just have to take a deep breath every so often before plunging back into the action, because it really will screw with your mind. This is recommended as a good introduction to the series -- it's action packed, it's faced paced, and it's a rewarding story.
Excession mostly concerns the ships who are called on to investigate a strange intrusion into Culture space, and which gradually reveals a whole level of reality they weren't even aware of before. This won the BSFA Award.
Look to Windward describes an attempt to blow up an Orbital, an artificial world where millions of people live, as revenge for the Culture's interference in a long-ago war. It's the novel where you realise that the Culture isn't a static society but is actually evolving, growing older, maybe beginning to contemplate its own death.
The novels of Iain M. Banks helped to kick start the British Renaissance of the 1990s and also the New Space Opera, so if you love his books you're also advised to look out for some of the other books that emerged out of those movements.
The Fall Revolution Quartet by Ken MacLeod, Banks's childhood friend, is an obvious place to start; each volume takes a different version of Trotskyist politics as an underlying theme in a story that starts in a near future Britain and ends with a war against uploaded beings around Jupiter.
The Quiet War Quartet by Paul McAuley covers thousands of years of human habitation across the solar system, starting in the relatively near future when energy and enthusiasm are driving people ever further out but their efforts have to be directed towards trying to prevent a war between the colonists in the outer system and the authoritarian regimes left behind. But by the end of the series humanity is retreating as the various human habitats crumble and decay, but a mysterious message from the stars could reinvigorate things.
The Xeelee Sequence by Stephen Baxter, one of the most consistently reliable of hard sf authors, whose monumental series of novels and stories range from the present day to five billion years in the future when the solar system collides with the Andromeda nebula, during which time humanity becomes one of the most powerful races in space.
For big space opera with grand ideas and exiting action, give Alastair Reynold's Revelation Space series a read. It's got it's own thing going on -- a different sort of story than the Culture, but in my opinion, just as exciting.